Monday, March 5th, 2001 #325
A Bad Time No Instruction Manual
< March 2001 >
25 26 27 28 1 2 3 W
4 5 6 7 8 9 10 W
11 12 13 14 15 16 17 W
18 19 20 21 22 23 24 W
25 26 27 28 29 30 31 W
First Comic Previous Comic This Week Search Comics Random Comic Next Comic Last Comic
Previous Storyline
Next Storyline Home Page
See? What, four comics of his recolored regular sprite, and he changes right back. What a waste of time.

Anyway, Mega Man presents a good point here. Yes, they have a time machine, but what good is a time machine if they don't know where to go? Are they supposed to check every moment in all of time, trying to find out where the Bass went?

I suppose if they wanted to be smart about it, they would start jumping back in time at regular intervals until they reached a point in time where things are the way they're supposed to be, and then narrow down on the disruption. You know, something like a binary search algorithm. But that seems like an awful lot of work, especially for this comic.

An even better approach would be to jump back to the moment Bass entered the portal, and then either scan the portal and figure out where it goes or just go into the portal themselves. Though, if they accidentally disrupt the portal and somehow prevent Bass from going back in time at all, they'd certainly prevent the paradox, but create another one in the process... Freaking time travel...
turn commentary off

All material except that already © Capcom, © David Anez, 2000-2015. This site is best viewed in Firefox with a 1024x768 resolution.
This comic is for entertainment purposes only and not to be taken internally. Please consult a physician before use.