Bob and George
Saturday, April 8th, 2000 #8
The Beginning of the Story Here We Go Again
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The 8-bit Proto Man sprite has no mouth. That really sucks when you end up working with it for months on end. I made due by drawing a line or two that represented his mouth, but it still sucked.

One running theme in the comic was that different time periods correspond to different bittages. For example, the present is represented by 16-bit (SNES) sprites, such as from Megaman 7 or Megaman X. The past is represented by 8-bit (NES) sprites, and the future by 32-bit (Playstation) sprites. Personally, I like working with the 16-bit sprites the best. While the 8-bit sprites are easier to work with, the 16-bit sprites just look better. And the 32-bit sprites are too complicated for me to have any fun with, which is why I rarely use them, though I know some spriters that preferred them.

The original version of this comic can be found here.
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